Wednesday, June 3, 2009

Task #10 LAST ONE!!!!!!

Part 1:
Advantages for using video games and Virtual Worlds as learning uides is that they can create social interaction between students with similar interests. They also encourage higher level thinking and enhance kids reaction time. A constraint to using video games for learning is that some students may continue to think of the game as just a game for their entertainment.

Part 2:

I learned that whenever I am playing a video game they are more then just some source of entertainment. There are issues behind each game, moreso online computer games because of the use of the internet. More people can access the games online and they are more simple for people to play. I have also learned how video games have been criticized about the amount of violence and that no one really noticed until recently that there can be a lot of good which comes from video games.


Another thing that caught my attention while learning about video games, especially the online multiplayer games is that they can become an addiction just like gambling, smoking and drinking.


Serious games are not as concerned with how they look than with what they are trying to explain. Serious games are more concerned with the message behind the actual gameplay. Small messages pop up through the gameplay that make the player aware of what the game is representing. For example, Darfur is Dying, Ayiti: The Cost of Life, and Hurricane Katrina: Tempest in Crescent City are all concerned with the issue of poverty.

No comments:

Post a Comment